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Social Boston Sports
Spring Kickball
Rules
2008
1.
Play consists on 10 players per side. There must be 3 women on the
field at all times. Teams may play a legal game with 8 players (6 men/2
women). Teams may not play with more than 6 men at one time and no less
than 2 women to be considered a legal game. (Any team member can play any
position).
2.
Games will be played on a regulation softball diamond. The pitcher and
fielders must stay behind the pitchers mound until the ball is kicked. The
catcher or kicker is not allowed to cross home plate until the ball is
contacted. The kicker may not kick the ball beyond home plate. If
the kicker does contact the ball in front of home plate it will be considered a
foul.
3.
The “strike zone” extends to 1 foot on either side of home plate, and 1 foot
high. Pitches must be rolled towards home plate. Pitches may not be
bounced, only rolled towards the kicker! Pitches that bounce more than
one foot above the ground will be considered an illegal pitch, and thus deemed
a ball. All kicks must be made by foot and must occur at or behind home
plate. Bunting is allowed. 5 fouls is an out. No walks.
4.
All games are seven innings or one hour (warm up time included); the last
inning will start 10 - 15 minutes to the hour. The ump will enforce this
rule and will make the call at the top of the final inning. Note:
Due to differing circumstances in each and every game, some games will finish
short on an hour in length, while others might run over the hour mark.
Please respect your ump’s call in this matter. He/she must keep all games
on time in fairness to teams playing later hours and due to facility permit
restrictions.
5. Teams may
bat more than ten players. If a team has
less than the minimum required number of players it is up to the opponent
and/or umpire as to what is allowable.
6.
All players in the field must be listed in the batting order. There
are no designated hitters allowed. Any attempt at doing so must be
brought to the attention of the umpire prior to game time and can only be
deemed allowable by the opposing captain.
7.
Game mercy rule: 10 runs up after five complete innings.
8. Inning
run limit rule: There will be a 7 run limit per inning through innings 1-4.
(Exception: unlimited runs may be scored if one of the innings 1-4 is declared
the final inning of the game.) Unlimited runs may be scored in innings 5, 6,
and 7 always.
9. No
Leadoffs, No stealing, runners can leave
the base once the ball crosses the plane of the plate or is hit by the
batter. If a runner leaves early, the ball is dead and the runner is
declared out. If this is the 3rd out of the inning the batter
will be first up in the next inning.
10. Players
are considered out by one of the following means: (1) Striking out, (2) A
fly ball caught by the defense, (3) A throw out at one of the lead bases, (4)
The runner being tagged by the ball, (5) Infield fly rule (6) A foul out, or
(7) A runner being struck by a thrown ball below the head while attempting to
advance or return to a base.
11. Games
start on time!!! Teams must be prepared to play.
Forfeit rule: 10 minutes after game time. If one team has less
than the minimum number of players (8 total-2 females) at ten past the
designated start time, it is up to the staff and opposing team as to what is
allowable - this decision will ultimately be made by the staff.
12. Base
runner to defensive player contact will be closely watched by the ump.
Any excessive contact or collision will result in an “out” and/or ejection.
This includes contact with the catcher. Sliding is allowed. Any
sliding into a base to break up a double play, or any intentional (in the eyes
of the monitor) interference with the defensive player, the runner and the
batter will be called out.
13. Hitting
a runner with a thrown ball above shoulder level is not allowed. Any
runner hit above the shoulders is considered safe and will be awarded an
additional base. Players may be hit anywhere below the shoulders with a
thrown ball and will be considered out. If the runner intentionally uses
their head to block the ball, in the eyes of the official, will be deemed
out.
14. NO
METAL SPIKES ARE ALLOWED.
Any equipment in question should be brought to the attention of the
umpire. The umpire will make all final decisions with regard to equipment
discrepancies.
15. A
foul kick above the batter’s head may be caught for an out.
16. All
thrown balls are deemed out of play when:
* The ball is thrown over the fence
* The ball is thrown beyond the fence
* The ball is thrown beyond the imaginary line extending
from the end
of the backstop (if there is no fence).
* This
imaginary line applies to overthrows and caught fly foul balls.
* If
the ball is overthrown and hits the fence behind the 1st or 3rd base lines,
this is NOT considered out of play and the runner may advance, BUT at
his/her own risk.
On
overthrows out of play, the runner is granted the base he/she is going to (at
the point of the throw) plus
One
more. Note: in cases where a base runner runs past first base,
he/she must make a clearly aggressive turn towards second base to be granted 2nd
and 3rd in overthrow situations.
17.
On an infield fly (any ball kicked
within the infield with significant arc and deemed an “easy catch”) the batter
is automatically out and runners can advance, BUT at their own risk.
18. All
outfielders must remain behind the dirt line.
There cannot be more than 7 players on the infield at any one
time. Once contact has been made the outfielders may cross
the line. If an outfielder crosses the line before contact has been made
the female may be awarded first base.
Only players on the roster are allowed to play
Once the pitcher has the ball in their control, and is
on the mound, the play ends. No runners may advance.
No more than one base on an overthrow.
Runners must tag base on a “caught out” before
advancing
Tie goes to the runner
You may pick up additional players only from other
teams not currently in play.
Do you still have any questions about the rules or how the games are played?
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